Until recently, the players in Court View were markers — useful, precise, and about as human as a chess piece. That changes now: Court View puts full 3D player characters on the court. They hold racquets, take real stances, face the ball, and moving on the correct side. A drill stops looking like a diagram and starts looking like squash.
Ten characters, two of them yours
Open the control panel and each player has a Model picker with ten characters to choose from. Pick one for Player 1 and one for Player 2 — the character your opponent took is disabled on your side, so you will never watch two identical twins rally against each other. Your choice is remembered in the browser, and each player keeps an editable name label floating overhead ("Me" and "Sophie" are just the defaults).
Forehand or backhand — the character already knows
Every character comes with two full poses, forehand and backhand, and Court View switches between them automatically:
- Drawing a shot? The launch direction decides the swing side — hit out to the right of your body and the character sets up a forehand; out to the left, a backhand (for a right-hander's frame of reference).
- Waiting to serve? The stance follows the service box: serving from the right box means the cross-court serve leaves on the backhand side, and the character stands accordingly.
- Receiving? The other player reads the court side and waits with the matching wing ready.
The characters also face where they are playing: the shooter turns toward the launch line, the receiver turns to cover, and during replay they glide and rotate through their movement instead of teleporting. Small things — but they are exactly the cues a real coach reads on a real court.
It works everywhere Court View works
The characters are live in every Court View mode: while you author a drill, while a saved drill or match replay plays back, and in anything you Export as an image or Record as a video. They stand inside the same overlays you already use — the shot-area ring and the power donut — so the "who can reach what" story and the "how the body is set" story finally appear in one picture.
Why does this matter for training? Because most coaching corrections are about the body, not the ball: which side the ball is taken on, how open the stance is, where the player is facing at contact. A drill drawn with real bodies communicates those things before a single word is said — to a student, to a training partner, or to yourself six weeks from now.
Open Court View, pick your character, and draw something. If you want the ball to behave as realistically as the players look, turn on Shot Snap and Auto Hop — we wrote about both in our drill-building tips post.
